01. PS5

ProEXR File Description =Attributes= channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 4999, 4999] displayWindow (box2i): [0, 0, 4999, 4999] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): “scanlineimage” =Channels= A (float) B (float) BOND_OB 1.blue (float) BOND_OB 1.green (float) BOND_OB 1.red (float) Beauty.blue (float) Beauty.green…Read moreRead more

ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 4999, 4999]
displayWindow (box2i): [0, 0, 4999, 4999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
BOND_OB 1.blue (float)
BOND_OB 1.green (float)
BOND_OB 1.red (float)
Beauty.blue (float)
Beauty.green (float)
Beauty.red (float)
DEN_OB 1.blue (float)
DEN_OB 1.green (float)
DEN_OB 1.red (float)
DiffuseLighting.blue (float)
DiffuseLighting.green (float)
DiffuseLighting.red (float)
EIG_OB.blue (float)
EIG_OB.green (float)
EIG_OB.red (float)
Emission.blue (float)
Emission.green (float)
Emission.red (float)
G (float)
GI.blue (float)
GI.green (float)
GI.red (float)
LED Lights.blue (float)
LED Lights.green (float)
LED Lights.red (float)
LED Lights_Blue LED.blue (float)
LED Lights_Blue LED.green (float)
LED Lights_Blue LED.red (float)
Material Pass 01.blue (float)
Material Pass 01.green (float)
Material Pass 01.red (float)
Material Pass 02.blue (float)
Material Pass 02.green (float)
Material Pass 02.red (float)
Material Pass 03.blue (float)
Material Pass 03.green (float)
Material Pass 03.red (float)
Material Pass 2.blue (float)
Material Pass 2.green (float)
Material Pass 2.red (float)
Material Pass 3.blue (float)
Material Pass 3.green (float)
Material Pass 3.red (float)
Material Pass 4.blue (float)
Material Pass 4.green (float)
Material Pass 4.red (float)
Material Pass 5.blue (float)
Material Pass 5.green (float)
Material Pass 5.red (float)
Material Pass 6.blue (float)
Material Pass 6.green (float)
Material Pass 6.red (float)
Material Pass 7.blue (float)
Material Pass 7.green (float)
Material Pass 7.red (float)
R (float)
Reflections.blue (float)
Reflections.green (float)
Reflections.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SpecularLighting.blue (float)
SpecularLighting.green (float)
SpecularLighting.red (float)

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